Miro Strahilov
The organization
Unity environments and interactive pieces built independently, several of them extensions of worlds the music implied.
The challenge
Learn real-time rendering by finishing and shipping actual environments rather than tutorials.
What I delivered
A Unity environment built around a track of the same name from KΛREN: an obelisk field standing in still water under a low horizon.
A Unity environment exploring the same oceanic world in a different palette and light.
A Unity interactive environment from the independent experiments archive.
A Unity environment built as part of the ongoing interactive-experiments practice.
A Unity interactive piece sharing its name with a track in the catalog.